Movement paths

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Movement paths

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You already learned about movement paths in chapter Text animations.

You can apply movement paths to the following Objects:

TBx_Image

TBx_Text

TBx_Particles

TBx_Collage

TBx_Video

 

Insert an image which you would like to animate with a movement path.

Then click on the image in the Image list or on the Timeline. In the Layout Designer the tools for the movement path are now activated.

LA_Image

 

LABr_MovementPath

This is the icon for switching into the mode for movement paths in Layout Designer.

LABr_CameraPan

Using this icon, switch into the mode for camera pans and zoom.

LABr_AddMovementMark

Use this button to insert new movement marks. The course of the movement is established on the basis of these points.

LABr_DeleteMovementMark

To remove movement marks that have been set, the latter must be selected in the Layout Designer and can then be removed with this button.

LABr_Menu

You can use this to open a further menu for the movement marks.

LABr_TimeMark_2_5

The chronological course of a path is established with timestamps. You can thereby determine how quickly the sequence should occur. That is clarified in an example below.

LABr_Disk

You custom movement paths can be saved and reused. This function is only available in Stages Ultimate.